Overview

Glif V2 needed to launch in three days — concept to storyboard to final animation, with no room for a second pass. We built it fast and got it right the first time: one draft, approved on sight, because we'd understood the idea as clearly as they had. The film had to prove what Glif itself promises — that speed and quality aren't opposites — so we made it move like the product it was announcing: quick, confident, exactly on target. It found its audience just as fast, passing 271K views on nothing but the strength of the idea.

Glif V2 needed to launch in three days — concept to storyboard to final animation, with no room for a second pass. We built it fast and got it right the first time: one draft, approved on sight, because we'd understood the idea as clearly as they had. The film had to prove what Glif itself promises — that speed and quality aren't opposites — so we made it move like the product it was announcing: quick, confident, exactly on target. It found its audience just as fast, passing 271K views on nothing but the strength of the idea.

CLIENT

Glif

YEAR

2025

DELIVERABLES

Motion Design, UI Animation

ROLE

Motion Design and Animation